![]() ![]() Then 20 years later we have computers that are literally thousands of times faster, but the program is somehow even less responsive. ![]() In the 90s, it took several seconds to load the program off of your slow-ass hard drive. As an example he compares different versions of Adobe Photoshop. Instead of making programs better, the extra power ends up being consumed by poor engineering. ![]() It’s a bit like this Jon Blow talk I’ve linked to before:īlow talks about how our software is getting worse as our machines get faster. ![]() Just like internet speeds, hard drives, and CPU speeds in the 90s, it doesn’t take long for your fancy new tech to become the new bottleneck.Ģ70 seems fast, but once you have multiple cargo trains delivering items and trying to pump them through the base on a single conveyor, you'll start to wonder if maybe there's a mod for 320 or even 400. No matter how fast your belts get, you’ll quickly scale up and hit the new limit. That sounds game-breaking, but I discovered that it really just delays the inevitable. The mod I’m using adds 5 more tiers that go all the way up to a brain-melting 270 items per second. Nice cyan belts that deliver 45 items per second.Tolerable red belts that deliver 30 items per second.Lame, worthless, and stupidly slow yellow belts that can deliver 15 items per second.In the base game, there are three tiers of conveyor belts: I’ve also been using mods that add more conveyor belts to the game. I wouldn’t want to have these cheats when I’m learning the game, but once you’ve mastered the systems it’s nice to skip the early game and small-scale stuff so you can focus on the large throughput and optimization challenges. Sometimes cheats can make a game more interesting by allowing you to focus more time on the parts that most interest you. It’s a lot like my recent obsession with Cities Skylines. I’ve been messing around with various cheat mods, and I’ve found the game to be more engrossing than ever. You can see I've launched 178 rockets so far. In another bit, they electrocute an underground pond, killing all the fish at once.I've downloaded a mod that lets you hook numeric panels to the circuit network. It has a lot of emphasis on simulation and interactions in the physics engine, eg the trailer shows the player using some kind of spell to cut through the ceiling of a room, dumping a flammable liquid into it, then lighting the liquid on fire. Noita is a game I haven't played, thought I know some frienda like it a lot, but my understanding is it's a platforming game where you explore caves and you can dig because the terrain is destructible. There are a lot of gadgets and upgrades for digging though. There aren't different areas to explore, though, just digging for resources, then using those resources for a "defense" phase where monsters attack your dome and you fight them off (naturally, the waves of monsters get stronger so you need to keep digging up resources to upgrade your defenses). Dome Keeper is a digging game very similar to this kind of digging, your character can fly (so not a platforming game) but it is a side view, digging out squares of dirt, looking for resources, upgrading your digging equipment, etc. ![]()
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